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Open Particle System User Guide

The Open Particle System is the Open 3D Engine’s default particle simulation solution.

It features a full in-editor particle designer UI, as well as Components to trigger the emission of particles.

Basic Usage

  • Design your special effect using the built-in Particle Editor UI and save it as a Particle Asset.

  • Create a Particle component on an Entity in the world.

  • Assign your Particle Asset to the “Asset” field of the particle component.

    Particle Component Image

  • Set via the AutoPlay field in the component to play it automatically, or use the particle EBus messages to programatically start/stop the particle instance via C++, Script Canvas, or Lua.

TopicDescription
Particle EditorWorking with the Particle Editor to create new Particle Assets
Particle ComponentUsing Particle Assets in the world on entities