Particle Component
The Particle Component is a O3DE Component added by the Open Particle System Gem

It contains the following fields:
Asset Assign an asset created using the Particle Editor to select which effect to use.
Enable You can turn a particle effect off entirely (and have it ignore bus messages to play it by setting this to OFF)
FollowActiveCam If set to ON, the particles will always spawn relative to the actual active camera’s location and orientation, ignoring the actual entity they are attached to.
AutoPlay If set to ON, the particle will emit immediately when the entity spawns with the component on it, without having to be triggered by an EBus message.