#include <CollisionConfiguration.h>
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static void | Reflect (AZ::ReflectContext *context) |
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Collision configuration is a convenience storage class for /ref CollisionLayers and /ref CollisionGroups, as they are frequently used together. It can be retrieved/mutated through the SystemConfiguration (for global settings) and the SceneConfiguration (for scene modifications).
The documentation for this class was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Physics/Configuration/CollisionConfiguration.h