Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Physics::CharacterColliderConfiguration Class Reference

Public Member Functions

 AZ_RTTI (Physics::CharacterColliderConfiguration, "{4DFF1434-DF5B-4ED5-BE0F-D3E66F9B331A}")
 
CharacterColliderNodeConfigurationFindNodeConfigByName (const AZStd::string &nodeName) const
 
AZ::Outcome< size_t > FindNodeConfigIndexByName (const AZStd::string &nodeName) const
 
void RemoveNodeConfigByName (const AZStd::string &nodeName)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZStd::vector< CharacterColliderNodeConfigurationm_nodes
 

The documentation for this class was generated from the following file: