Runtime Physics material instance. More...
#include <PhysicsMaterial.h>
Public Member Functions | |
AZ_RTTI (Physics::Material, "{B0C593B9-F58E-47BF-856B-2F202A9E8813}") | |
Material (const MaterialId &id, const AZ::Data::Asset< MaterialAsset > &materialAsset) | |
virtual MaterialPropertyValue | GetProperty (AZStd::string_view propertyName) const =0 |
virtual void | SetProperty (AZStd::string_view propertyName, MaterialPropertyValue value)=0 |
MaterialId | GetId () const |
AZ::Data::Asset< MaterialAsset > | GetMaterialAsset () const |
Protected Attributes | |
MaterialId | m_id |
AZ::Data::Asset< MaterialAsset > | m_materialAsset |
Runtime Physics material instance.