Inherits Physics::ShapeConfiguration.
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const void * | m_vertexData = nullptr |
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AZ::u32 | m_vertexCount = 0 |
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AZ::u32 | m_vertexStride = 4 |
| Data size of a given vertex, e.g. float * 3 = 12.
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const void * | m_indexData = nullptr |
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AZ::u32 | m_indexCount = 0 |
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AZ::u32 | m_indexStride = 12 |
| Data size of indices for a given triangle, e.g. AZ::u32 * 3 = 12.
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bool | m_copyData = true |
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AZ::Vector3 | m_scale = ShapeConstants::DefaultScale |
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static void | Reflect (AZ::ReflectContext *context) |
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◆ GetShapeType()
ShapeType Physics::TriangleMeshShapeConfiguration::GetShapeType |
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const |
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inlineoverridevirtual |
◆ m_copyData
bool Physics::TriangleMeshShapeConfiguration::m_copyData = true |
If set, vertex/index buffers will be copied in the native physics implementation, and don't need to be kept alive by the caller;
The documentation for this class was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Physics/ShapeConfiguration.h