Bus interface for other systems in game to access to the in-game UI system. More...
#include <UiFrameworkBus.h>
Inherits AZ::EBusTraits.
Public Types | |
using | EntityList = AZStd::vector< AZ::Entity * > |
using | EntityIdSet = AZStd::unordered_set< AZ::EntityId > |
using | MutexType = AZStd::recursive_mutex |
Public Member Functions | |
virtual bool | HasUiElementComponent (AZ::Entity *entity)=0 |
Returns true if the given entity has a UiElementComponent, false otherwise. | |
virtual void | AddEditorOnlyEntity (AZ::Entity *editorOnlyEntity, EntityIdSet &editorOnlyEntities)=0 |
virtual void | HandleEditorOnlyEntities (const EntityList &exportSliceEntities, const EntityIdSet &editorOnlyEntityIds)=0 |
Removes all editor-only entities from the entity hierarchy. | |
Static Public Attributes | |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::Single |
Bus interface for other systems in game to access to the in-game UI system.
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pure virtual |
Given an editor-only entity, add it to the given list of editor-only entity IDs.
The UI system will add all descendants of the editor-only entity to the list of editor-only entity IDs. Any entity that is editor-only will also have its child hiearchy treated as editor only.