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| AZ_RTTI (AzPhysics::RigidBody, "{156E459F-7BB7-4B4E-ADA0-2130D96B7E80}", AzPhysics::SimulatedBody) |
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virtual void | AddShape (AZStd::shared_ptr< Physics::Shape > shape)=0 |
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virtual void | RemoveShape (AZStd::shared_ptr< Physics::Shape > shape)=0 |
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virtual AZ::u32 | GetShapeCount () const |
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virtual AZStd::shared_ptr< Physics::Shape > | GetShape (AZ::u32 index) |
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virtual AZStd::shared_ptr< const Physics::Shape > | GetShape (AZ::u32 index) const |
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virtual AZ::Vector3 | GetCenterOfMassWorld () const =0 |
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virtual AZ::Vector3 | GetCenterOfMassLocal () const =0 |
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virtual AZ::Matrix3x3 | GetInertiaWorld () const =0 |
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virtual AZ::Matrix3x3 | GetInertiaLocal () const =0 |
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virtual AZ::Matrix3x3 | GetInverseInertiaWorld () const =0 |
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virtual AZ::Matrix3x3 | GetInverseInertiaLocal () const =0 |
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virtual float | GetMass () const =0 |
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virtual float | GetInverseMass () const =0 |
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virtual void | SetMass (float mass)=0 |
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virtual void | SetCenterOfMassOffset (const AZ::Vector3 &comOffset)=0 |
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virtual AZ::Vector3 | GetLinearVelocity () const =0 |
| Retrieves the velocity at center of mass; only linear velocity, no rotational velocity contribution.
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virtual void | SetLinearVelocity (const AZ::Vector3 &velocity)=0 |
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virtual AZ::Vector3 | GetAngularVelocity () const =0 |
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virtual void | SetAngularVelocity (const AZ::Vector3 &angularVelocity)=0 |
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virtual AZ::Vector3 | GetLinearVelocityAtWorldPoint (const AZ::Vector3 &worldPoint) const =0 |
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virtual void | ApplyLinearImpulse (const AZ::Vector3 &impulse)=0 |
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virtual void | ApplyLinearImpulseAtWorldPoint (const AZ::Vector3 &impulse, const AZ::Vector3 &worldPoint)=0 |
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virtual void | ApplyAngularImpulse (const AZ::Vector3 &angularImpulse)=0 |
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virtual float | GetLinearDamping () const =0 |
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virtual void | SetLinearDamping (float damping)=0 |
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virtual float | GetAngularDamping () const =0 |
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virtual void | SetAngularDamping (float damping)=0 |
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virtual bool | IsAwake () const =0 |
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virtual void | ForceAsleep ()=0 |
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virtual void | ForceAwake ()=0 |
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virtual float | GetSleepThreshold () const =0 |
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virtual void | SetSleepThreshold (float threshold)=0 |
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virtual bool | IsKinematic () const =0 |
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virtual void | SetKinematic (bool kinematic)=0 |
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virtual void | SetKinematicTarget (const AZ::Transform &targetPosition)=0 |
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virtual bool | IsGravityEnabled () const =0 |
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virtual void | SetGravityEnabled (bool enabled)=0 |
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virtual void | SetSimulationEnabled (bool enabled)=0 |
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virtual void | SetCCDEnabled (bool enabled)=0 |
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virtual void | UpdateMassProperties (MassComputeFlags flags=MassComputeFlags::DEFAULT, const AZ::Vector3 ¢erOfMassOffsetOverride=AZ::Vector3::CreateZero(), const AZ::Matrix3x3 &inertiaTensorOverride=AZ::Matrix3x3::CreateIdentity(), const float massOverride=1.0f)=0 |
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Public Member Functions inherited from AzPhysics::SimulatedBody |
| AZ_RTTI (AzPhysics::SimulatedBody, "{BCC37A4F-1C05-4660-9E41-0CCF2D5E7175}") |
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template<typename T > |
void | SetUserData (T *userData) |
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void * | GetUserData () |
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void | SetFrameId (uint32_t frameId) |
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uint32_t | GetFrameId () const |
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virtual AzPhysics::SceneQueryHit | RayCast (const RayCastRequest &request)=0 |
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void | ProcessCollisionEvent (const CollisionEvent &collision) const |
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void | ProcessTriggerEvent (const TriggerEvent &trigger) const |
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void | SyncTransform (float deltaTime) const |
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void | RegisterOnCollisionBeginHandler (SimulatedBodyEvents::OnCollisionBegin::Handler &handler) |
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void | RegisterOnCollisionPersistHandler (SimulatedBodyEvents::OnCollisionPersist::Handler &handler) |
| see RegisterOnCollisionBeginHandler
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void | RegisterOnCollisionEndHandler (SimulatedBodyEvents::OnCollisionEnd::Handler &handler) |
| see RegisterOnCollisionBeginHandler
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void | RegisterOnTriggerEnterHandler (SimulatedBodyEvents::OnTriggerEnter::Handler &handler) |
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void | RegisterOnTriggerExitHandler (SimulatedBodyEvents::OnTriggerExit::Handler &handler) |
| see RegisterOnTriggerEnterHandler
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void | RegisterOnSyncTransformHandler (SimulatedBodyEvents::OnSyncTransform::Handler &handler) |
| Helper to register a handler for a SyncTransform event on this Simulated body.
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virtual AZ::Crc32 | GetNativeType () const =0 |
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virtual void * | GetNativePointer () const =0 |
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virtual Scene * | GetScene () |
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virtual AZ::EntityId | GetEntityId () const =0 |
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virtual AZ::Transform | GetTransform () const =0 |
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virtual void | SetTransform (const AZ::Transform &transform)=0 |
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virtual AZ::Vector3 | GetPosition () const =0 |
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virtual AZ::Quaternion | GetOrientation () const =0 |
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virtual AZ::Aabb | GetAabb () const =0 |
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