Represents a debug vertex (position & color).
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#include <SystemBus.h>
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| DebugDrawVertex (const AZ::Vector3 &v, const AZ::Color &c) |
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static AZ::Color | GetGhostColor () |
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static AZ::Color | GetRigidBodyColor () |
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static AZ::Color | GetSleepingBodyColor () |
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static AZ::Color | GetCharacterColor () |
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static AZ::Color | GetRayColor () |
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static AZ::Color | GetRed () |
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static AZ::Color | GetGreen () |
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static AZ::Color | GetBlue () |
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static AZ::Color | GetWhite () |
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AZ::Vector3 | m_position |
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AZ::Color | m_color |
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Represents a debug vertex (position & color).
The documentation for this struct was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Physics/SystemBus.h