Open 3D Engine AzQtComponents API Reference
2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <DragAndDrop.h>
Inherited by AzQtComponents::ViewportDragContext.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (DragAndDropContextBase, AZ::SystemAllocator) | |
AZ_RTTI (DragAndDropContextBase,"{F9F9CC31-1D1D-4FFE-B2F1-F8104D38E632}") | |
DragAndDropContext is used to communicate to listener(s) about drag and drop operations. Every time something happens with drag and drop, the context will be filled with the appropriate information before calls are made. every listener should check the current drag result before overriding it. only the first may actually answer - the rest are still told about the event occurring so that they can respond appropriately