Store translation and orientation only (no scale). More...
#include <EditorTransformComponentSelection.h>
Public Attributes | |
AZ::Vector3 | m_translation = AZ::Vector3::CreateZero() |
Position of frame. | |
AZ::Quaternion | m_orientation = AZ::Quaternion::CreateIdentity() |
Orientation of frame. | |
Store translation and orientation only (no scale).