Open 3D Engine Archive Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Archive::ArchiveBlockLine Struct Reference

#include <ArchiveInterfaceStructs.h>

Public Attributes

AZ::u64 m_block0: 21
 Represents the compressed size of the first 2 MiB block in a block line.
 
AZ::u64 m_block1: 21
 Represents the compressed size of the middle 2 MiB block in a block line.
 
AZ::u64 m_block2: 21
 Represents the compressed size of the last 2 MiB block in a block line.
 
AZ::u64 m_blockUsed: 1
 1 if the block is used
 

Detailed Description

Block lines are made up of 3 blocks at a time This is used when a file uncompressed size is < 18 MiB


The documentation for this struct was generated from the following files: