Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <IShaderVariantFinder.h>
Inherits EBusTraits.
Public Types | |
using | MutexType = AZStd::recursive_mutex |
typedef Data::AssetId | BusIdType |
Public Member Functions | |
virtual void | OnShaderVariantTreeAssetReady (Data::Asset< ShaderVariantTreeAsset > shaderVariantTreeAsset, bool isError)=0 |
virtual void | OnShaderVariantAssetReady (Data::Asset< ShaderVariantAsset > shaderVariantAsset, bool isError)=0 |
Static Public Attributes | |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
IShaderVariantFinder will call on this notification bus on the main thread. Only the following classes are supposed to register to this notification bus: AZ::RPI::ShaderAsset & AZ::RPI::Shader