Open 3D Engine Atom Gem API Reference  23.05.0
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AZ::Render::CapsuleLightFeatureProcessor Class Referencefinal

Inherits AZ::Render::CapsuleLightFeatureProcessorInterface.

Public Member Functions

 AZ_RTTI (AZ::Render::CapsuleLightFeatureProcessor,"{0FC290C5-DD28-4194-8C0B-B90C3291BAF6}", AZ::Render::CapsuleLightFeatureProcessorInterface)
 
void Activate () override
 Perform any necessary activation and gives access to owning Scene.
 
void Deactivate () override
 Perform any necessary deactivation.
 
void Simulate (const SimulatePacket &packet) override
 
void Render (const RenderPacket &packet) override
 
LightHandle AcquireLight () override
 Creates a new capsule light which can be referenced by the returned LightHandle. Must be released via ReleaseLight() when no longer needed.
 
bool ReleaseLight (LightHandle &handle) override
 Releases a LightHandle which removes the capsule light.
 
LightHandle CloneLight (LightHandle handle) override
 Creates a new LightHandle by copying data from an existing LightHandle.
 
void SetRgbIntensity (LightHandle handle, const PhotometricColor< PhotometricUnitType > &lightColor) override
 Sets the intensity in RGB candela for a given LightHandle.
 
void SetAttenuationRadius (LightHandle handle, float attenuationRadius) override
 Sets the radius in meters at which the provided LightHandle will no longer have an effect.
 
void SetCapsuleLineSegment (LightHandle handle, const Vector3 &startPoint, const Vector3 &endPoint) override
 Sets the start point and end point of the interior line segment of the capsule. If these points are equivalent then the capsule is a sphere.
 
void SetCapsuleRadius (LightHandle handle, float radius) override
 Sets the capsule radius for the provided LightHandle.
 
void SetAffectsGI (LightHandle handle, bool affectsGI) override
 Specifies if this light affects the diffuse global illumination in the scene.
 
void SetAffectsGIFactor (LightHandle handle, float affectsGIFactor) override
 Specifies the contribution of this light to the diffuse global illumination in the scene.
 
void SetCapsuleData (LightHandle handle, const CapsuleLightData &data) override
 Sets all of the the capsule data for the provided LightHandle.
 
const Data::Instance< RPI::BufferGetLightBuffer () const
 
uint32_t GetLightCount () const
 
- Public Member Functions inherited from AZ::Render::CapsuleLightFeatureProcessorInterface
 AZ_RTTI (AZ::Render::CapsuleLightFeatureProcessorInterface,"{41CAF69D-6A0B-461F-BE3D-6367673646D4}", AZ::RPI::FeatureProcessor)
 
- Public Member Functions inherited from AZ::RPI::FeatureProcessor
 AZ_RTTI (FeatureProcessor,"{B8027170-C65C-4237-964D-B557FC9D7575}")
 
 AZ_CLASS_ALLOCATOR (FeatureProcessor, AZ::SystemAllocator)
 
SceneGetParentScene () const
 
virtual void ApplyRenderPipelineChange ([[maybe_unused]] RenderPipeline *pipeline)
 
virtual void AddRenderPasses ([[maybe_unused]] RenderPipeline *pipeline)
 
virtual void PrepareViews (const PrepareViewsPacket &, AZStd::vector< AZStd::pair< PipelineViewTag, ViewPtr >> &)
 
virtual void OnRenderEnd ()
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Additional Inherited Members

- Public Types inherited from AZ::Render::CapsuleLightFeatureProcessorInterface
using LightHandle = RHI::Handle< uint16_t, class CapsuleLight >
 
- Static Public Attributes inherited from AZ::Render::CapsuleLightFeatureProcessorInterface
static constexpr PhotometricUnit PhotometricUnitType = PhotometricUnit::Candela
 
- Protected Member Functions inherited from AZ::RPI::FeatureProcessor
void EnableSceneNotification ()
 
void DisableSceneNotification ()
 

Member Function Documentation

void AZ::Render::CapsuleLightFeatureProcessor::Render ( const RenderPacket )
overridevirtual

The feature processor should enqueue draw packets to relevant draw lists.

  • This is called every frame.
  • This may be called in parallel with other feature processors.

Reimplemented from AZ::RPI::FeatureProcessor.

void AZ::Render::CapsuleLightFeatureProcessor::Simulate ( const SimulatePacket )
overridevirtual

The feature processor should perform any internal simulation at this point - For instance, updating a particle system or animation. Not every feature processor will need to implement this.

  • This may not be called every frame.
  • This may be called in parallel with other feature processors.

Reimplemented from AZ::RPI::FeatureProcessor.


The documentation for this class was generated from the following file: