Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
AZ_RTTI (AZ::Render::SkinnedMeshRenderProxy,"{C77A21E7-113A-4DC9-972F-923E1BEFBC9A}") | |
SkinnedMeshRenderProxy (const SkinnedMeshFeatureProcessorInterface::SkinnedMeshHandleDescriptor &desc) | |
void | SetSkinningMatrices (const AZStd::vector< float > &data) |
void | SetMorphTargetWeights (uint32_t lodIndex, const AZStd::vector< float > &weights) |
void | EnableSkinning (uint32_t lodIndex, uint32_t meshIndex) |
void | DisableSkinning (uint32_t lodIndex, uint32_t meshIndex) |
uint32_t | GetLodCount () const |
AZStd::span< const AZStd::unique_ptr < SkinnedMeshDispatchItem > > | GetDispatchItems (uint32_t lodIndex) const |