Open 3D Engine Atom Gem API Reference  23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::Render::SkinnedMeshRenderProxy Class Referencefinal

Public Member Functions

 AZ_RTTI (AZ::Render::SkinnedMeshRenderProxy,"{C77A21E7-113A-4DC9-972F-923E1BEFBC9A}")
 
 SkinnedMeshRenderProxy (const SkinnedMeshFeatureProcessorInterface::SkinnedMeshHandleDescriptor &desc)
 
void SetSkinningMatrices (const AZStd::vector< float > &data)
 
void SetMorphTargetWeights (uint32_t lodIndex, const AZStd::vector< float > &weights)
 
void EnableSkinning (uint32_t lodIndex, uint32_t meshIndex)
 
void DisableSkinning (uint32_t lodIndex, uint32_t meshIndex)
 
uint32_t GetLodCount () const
 
AZStd::span< const
AZStd::unique_ptr
< SkinnedMeshDispatchItem > > 
GetDispatchItems (uint32_t lodIndex) const
 

The documentation for this class was generated from the following file: