Open 3D Engine Atom Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AtomToolsFramework::DynamicNode Class Referencefinal

#include <DynamicNode.h>

Inherits GraphModel::Node.

Public Member Functions

 AZ_CLASS_ALLOCATOR (DynamicNode, AZ::SystemAllocator)
 
 AZ_RTTI (DynamicNode, "{A618F01A-BCD8-4BDD-9832-6AB4DFE75E79}", GraphModel::Node)
 
 DynamicNode (GraphModel::GraphPtr ownerGraph, const AZ::Crc32 &toolId, const AZ::Uuid &configId)
 
const char * GetTitle () const override
 
const char * GetSubTitle () const override
 
const AZ::Uuid & GetConfigId () const
 
const DynamicNodeConfigGetConfig () const
 
AZStd::string GetTitlePaletteName () const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Protected Member Functions

void RegisterSlots () override
 

Protected Attributes

AZ::Crc32 m_toolId = {}
 
AZ::Uuid m_configId = AZ::Uuid::CreateNull()
 
DynamicNodeConfig m_config
 

Detailed Description

Graph Model node that generates its appearance and slots based on an external data driven configuration. The node looks up the config via DynamicNodeManagerRequestBus, using a tool ID and a config ID. Serializing these IDs instead of the config object saves considerable space in the serialized graph.


The documentation for this class was generated from the following file: