Open 3D Engine Atom Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented functions with links to the class documentation for each member:
- m -
MakeAssetProductSubId() :
AZ::RPI::ShaderVariantAsset
MakeBindlessArgumentBuffersResident() :
AZ::Metal::BindlessArgumentBuffer
MakeHeapsResident() :
AZ::Metal::CommandListBase
MakeMaterialNameContext() :
AZ::RPI::MaterialTypeSourceData
MakeShaderOptionValueFromInt() :
ShaderManagementConsole::ShaderManagementConsoleRequests
Map() :
AZ::DX12::MemoryView
,
AZ::Vulkan::MemoryTypeView< T >
,
AZ::Vulkan::VulkanMemoryAllocation
MapBuffer() :
AZ::Metal::BufferPoolResolver
,
AZ::RHI::BufferPool
,
AZ::RHI::MultiDeviceBufferPool
,
AZ::Vulkan::BufferPoolResolver
MarkPipelinePassChanges() :
AZ::RPI::RenderPipeline
Matches() :
AZ::RPI::PassFilter
MaterialOwnsShaderOption() :
AZ::RPI::Material
,
AZ::RPI::ShaderCollection::Item
MaterialPropertyValue() :
AZ::RPI::MaterialPropertyValue
MeasureGpuTimeInNanoseconds() :
AZ::RPI::GpuPassProfiler
MemoryView() :
AZ::DX12::MemoryView
MergeBuffer() :
MaskedOcclusionCulling
,
MaskedOcclusionCullingPrivate
MergeInto() :
AZ::RHI::MultiDevicePipelineLibrary
,
AZ::RHI::PipelineLibrary
MetafilePathFromImagePath() :
ImageProcessingAtom::BuilderSettingManager
ModelReloader() :
AZ::Render::ModelReloader
MorphTargetDispatchItem() :
AZ::Render::MorphTargetDispatchItem
MultiDeviceIndirectBufferView() :
AZ::RHI::MultiDeviceIndirectBufferView
MultiDeviceShaderResourceGroupData() :
AZ::RHI::MultiDeviceShaderResourceGroupData
MultiplySparseVariantSet() :
ShaderManagementConsole::ShaderManagementConsoleDocumentRequests
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