Contains ray tracing shaders used by the pipeline. More...
#include <DeviceRayTracingPipelineState.h>
Public Attributes | |
RHI::PipelineStateDescriptorForRayTracing | m_descriptor |
AZ::Name | m_rayGenerationShaderName |
AZ::Name | m_missShaderName |
AZ::Name | m_callableShaderName |
AZ::Name | m_closestHitShaderName |
AZ::Name | m_anyHitShaderName |
AZ::Name | m_intersectionShaderName |
Contains ray tracing shaders used by the pipeline.