Open 3D Engine Atom Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ImageProcessingAtom::PixelFormatInfo Struct Reference

Public Member Functions

 PixelFormatInfo (uint32_t a_bitsPerPixel, uint32_t a_Channels, bool a_Alpha, const char *a_szAlpha, uint32_t a_minWidth, uint32_t a_minHeight, uint32_t a_blockWidth, uint32_t a_blockHeight, uint32_t a_bitsPerBlock, bool a_bSquarePow2, DXGI_FORMAT a_d3d10Format, uint32_t a_fourCC, ESampleType a_eSampleType, const char *a_szName, const char *a_szDescription, bool a_bCompressed, bool a_bSelectable)
 

Public Attributes

uint32_t nChannels
 
bool bHasAlpha
 
const char * szAlpha
 
uint32_t minWidth
 
uint32_t minHeight
 
uint32_t blockWidth
 
uint32_t blockHeight
 
uint32_t bitsPerBlock
 
bool bSquarePow2
 
DXGI_FORMAT d3d10Format
 
ESampleType eSampleType
 
const char * szName
 
const char * szDescription
 
bool bCompressed
 
bool bSelectable
 
uint32_t fourCC
 

The documentation for this struct was generated from the following file: