Open 3D Engine Atom Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
VkPhysicalDeviceDescriptorIndexingProperties Struct Reference

Public Attributes

VkStructureType sType
 
void * pNext
 
uint32_t maxUpdateAfterBindDescriptorsInAllPools
 
VkBool32 shaderUniformBufferArrayNonUniformIndexingNative
 
VkBool32 shaderSampledImageArrayNonUniformIndexingNative
 
VkBool32 shaderStorageBufferArrayNonUniformIndexingNative
 
VkBool32 shaderStorageImageArrayNonUniformIndexingNative
 
VkBool32 shaderInputAttachmentArrayNonUniformIndexingNative
 
VkBool32 robustBufferAccessUpdateAfterBind
 
VkBool32 quadDivergentImplicitLod
 
uint32_t maxPerStageDescriptorUpdateAfterBindSamplers
 
uint32_t maxPerStageDescriptorUpdateAfterBindUniformBuffers
 
uint32_t maxPerStageDescriptorUpdateAfterBindStorageBuffers
 
uint32_t maxPerStageDescriptorUpdateAfterBindSampledImages
 
uint32_t maxPerStageDescriptorUpdateAfterBindStorageImages
 
uint32_t maxPerStageDescriptorUpdateAfterBindInputAttachments
 
uint32_t maxPerStageUpdateAfterBindResources
 
uint32_t maxDescriptorSetUpdateAfterBindSamplers
 
uint32_t maxDescriptorSetUpdateAfterBindUniformBuffers
 
uint32_t maxDescriptorSetUpdateAfterBindUniformBuffersDynamic
 
uint32_t maxDescriptorSetUpdateAfterBindStorageBuffers
 
uint32_t maxDescriptorSetUpdateAfterBindStorageBuffersDynamic
 
uint32_t maxDescriptorSetUpdateAfterBindSampledImages
 
uint32_t maxDescriptorSetUpdateAfterBindStorageImages
 
uint32_t maxDescriptorSetUpdateAfterBindInputAttachments
 

The documentation for this struct was generated from the following file: