Open 3D Engine Atom Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
VkPhysicalDeviceFloatControlsProperties Struct Reference

Public Attributes

VkStructureType sType
 
void * pNext
 
VkShaderFloatControlsIndependence denormBehaviorIndependence
 
VkShaderFloatControlsIndependence roundingModeIndependence
 
VkBool32 shaderSignedZeroInfNanPreserveFloat16
 
VkBool32 shaderSignedZeroInfNanPreserveFloat32
 
VkBool32 shaderSignedZeroInfNanPreserveFloat64
 
VkBool32 shaderDenormPreserveFloat16
 
VkBool32 shaderDenormPreserveFloat32
 
VkBool32 shaderDenormPreserveFloat64
 
VkBool32 shaderDenormFlushToZeroFloat16
 
VkBool32 shaderDenormFlushToZeroFloat32
 
VkBool32 shaderDenormFlushToZeroFloat64
 
VkBool32 shaderRoundingModeRTEFloat16
 
VkBool32 shaderRoundingModeRTEFloat32
 
VkBool32 shaderRoundingModeRTEFloat64
 
VkBool32 shaderRoundingModeRTZFloat16
 
VkBool32 shaderRoundingModeRTZFloat32
 
VkBool32 shaderRoundingModeRTZFloat64
 

The documentation for this struct was generated from the following file: