Open 3D Engine Atom Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
VkPhysicalDeviceMeshShaderPropertiesNV Struct Reference

Public Attributes

VkStructureType sType
 
void * pNext
 
uint32_t maxDrawMeshTasksCount
 
uint32_t maxTaskWorkGroupInvocations
 
uint32_t maxTaskWorkGroupSize [3]
 
uint32_t maxTaskTotalMemorySize
 
uint32_t maxTaskOutputCount
 
uint32_t maxMeshWorkGroupInvocations
 
uint32_t maxMeshWorkGroupSize [3]
 
uint32_t maxMeshTotalMemorySize
 
uint32_t maxMeshOutputVertices
 
uint32_t maxMeshOutputPrimitives
 
uint32_t maxMeshMultiviewViewCount
 
uint32_t meshOutputPerVertexGranularity
 
uint32_t meshOutputPerPrimitiveGranularity
 

The documentation for this struct was generated from the following file: