#include <AttachmentComponent.h>
Inherits AZ::Component.
Public Member Functions | |
AZ_COMPONENT (AttachmentComponent, "{2D17A64A-7AC5-4C02-AC36-C5E8141FFDDF}") | |
Friends | |
class | EditorAttachmentComponent |
The AttachmentComponent lets an entity stick to a particular bone on a target entity. This is achieved by tracking movement of the target's bone and updating the entity's TransformComponent accordingly.