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| AZ_CLASS_ALLOCATOR (AnimViewportRenderer, AZ::SystemAllocator) |
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| AnimViewportRenderer (AZ::RPI::ViewportContextPtr viewportContext, const RenderOptions *renderOptions) |
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void | Reinit () |
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AZ::Vector3 | GetCharacterCenter () const |
| Return the center position of the existing objects.
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void | UpdateActorRenderFlag (EMotionFX::ActorRenderFlags renderFlags) |
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AZStd::shared_ptr< AzFramework::Scene > | GetFrameworkScene () const |
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AZ::EntityId | GetEntityId () const |
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AzFramework::EntityContextId | GetEntityContextId () const |
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void | UpdateGroundplane () |
| Moves the groundplane along with the character.
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void | MoveActorEntitiesToOrigin () |
| Apply the identity transform to the actor entities.
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AZ::RPI::SceneId | GetRenderSceneId () const |
| Get the ID for the render scene.
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const AZStd::vector< AZ::Entity * > & | GetActorEntities () const |
| Get a list of actor entities in the animation viewport.
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The documentation for this class was generated from the following file:
- Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportRenderer.h