Open 3D Engine AtomTressFX Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
CollisionMesh Class Reference

Public Member Functions

 CollisionMesh (EI_Scene *gltfImplementation, EI_RenderTargetSet *renderPass, const char *name, const char *tfxmeshFilePath, int numCellsInXAxis, float SDFCollMargin, int skinNumber, const char *followBone)
 
void SkinTheMesh (EI_CommandContext &context, double fTime)
 
void AccumulateSDF (EI_CommandContext &context, TressFXSDFCollisionSystem &sdfCollisionSystem)
 
void ApplySDF (EI_CommandContext &context, TressFXSDFCollisionSystem &sdfCollisionSystem, TressFXHairObject *strands)
 
void GenerateIsoSurface (EI_CommandContext &context)
 
void DrawIsoSurface (EI_CommandContext &context)
 
void DrawMesh (EI_CommandContext &context)
 

The documentation for this class was generated from the following file: