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float | LightIntensity = 1.f |
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float | LightOuterConeCos = 0.70710678f |
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float | LightInnerConeCos = 0.70710678f |
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float | LightRange = 100.f |
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float4 | LightPositionWS = {{{0.f, 0.f, 0.f, 0.f}}} |
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float4 | LightDirWS = {{{0.f, -1.f, 0.f, 0.f}}} |
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float4 | LightColor = {{{1.f, 1.f, 1.f, 0.f}}} |
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float4x4 | ShadowProjection |
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float4 | ShadowParams = {{{0.0007f, 0.f, 0.f, 0.f}}} |
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int | LightType = 3 |
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int | ShadowMapIndex = -1 |
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int | ShadowMapSize = 2048 |
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int | Padding |
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The documentation for this struct was generated from the following file:
- Gems/AtomTressFX/External/Code/src/TressFX/TressFXConstantBuffers.h