Open 3D Engine AudioEngineWwise Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Audio | |
Wwise | |
ConfigurationSettings | |
PlatformMapping | |
SATLAudioObjectData_wwise | |
SATLListenerData_wwise | |
SATLTriggerImplData_wwise | |
SATLRtpcImplData_wwise | |
SATLSwitchStateImplData_wwise | |
SATLEnvironmentImplData_wwise | |
SATLEventData_wwise | |
SATLAudioFileEntryData_wwise | |
AudioFileParser | |
AudioInputFile | |
AudioInputMicrophone | |
AudioInputStreaming | |
ChunkHeader | |
FmtChunk | |
WavHeader | |
WavFileParser | |
AudioInputSource | |
AudioSourceManager | |
CAudioSystemImpl_wwise | |
CBlockingDevice_wwise | |
CStreamingDevice_wwise | |
CFileIOHandler_wwise | |
AudioControlBuilder | |
BuilderPluginComponent | |
AudioControlBuilderWorker | |
AudioControls | |
IAudioSystemControl_wwise | |
CRtpcConnection | |
CStateToRtpcConnection | |
CAudioSystemEditor_wwise | |
CAudioWwiseLoader | |
AudioEngineWwiseGem | |
AudioEngineWwiseGemSystemComponent | |
WwiseBuilder | |
BuilderPluginComponent | |
WwiseBuilderWorker | Wwise Builder is responsible for processing encoded audio media such as sound banks |