Open 3D Engine AudioEngineWwise Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Audio::AudioInputSource Member List

This is the complete list of members for Audio::AudioInputSource, including all inherited members.

AudioInputSource()=default (defined in Audio::AudioInputSource)Audio::AudioInputSource
GetSourceId() const (defined in Audio::AudioInputSource)Audio::AudioInputSource
IsFormatValid() const (defined in Audio::AudioInputSource)Audio::AudioInputSourcevirtual
IsOk() const =0 (defined in Audio::AudioInputSource)Audio::AudioInputSourcepure virtual
m_configAudio::AudioInputSourceprotected
m_playingIdAudio::AudioInputSourceprotected
OnActivated() (defined in Audio::AudioInputSource)Audio::AudioInputSourceinlinevirtual
OnDeactivated() (defined in Audio::AudioInputSource)Audio::AudioInputSourceinlinevirtual
ReadInput(const AudioStreamData &data)=0 (defined in Audio::AudioInputSource)Audio::AudioInputSourcepure virtual
SetFormat(AkAudioFormat &format) (defined in Audio::AudioInputSource)Audio::AudioInputSource
SetSourceId(TAudioSourceId sourceId) (defined in Audio::AudioInputSource)Audio::AudioInputSource
WriteOutput(AkAudioBuffer *akBuffer)=0 (defined in Audio::AudioInputSource)Audio::AudioInputSourcepure virtual
~AudioInputSource()=default (defined in Audio::AudioInputSource)Audio::AudioInputSourcevirtual