Open 3D Engine AudioSystem Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Audio::CSmoothFloat Class Reference

Public Member Functions

 CSmoothFloat (const float smoothFactor, const float precision, const float initialValue=0.0f)
 
void Update (const float smoothFactorOverride=-1.f)
 
float GetCurrent () const
 
void SetNewTarget (const float newTarget, const bool reset=false)
 
void Reset (const float initialValue=0.0f)
 

The documentation for this class was generated from the following file: