#include <AudioFileUtils.h>
Public Member Functions | |
ScopedXmlLoader (const AZStd::string_view filePath) | |
bool | HasError () const |
const AZ::rapidxml::xml_node< char > * | GetRootNode () const |
ScopedXmlLoader Create this object on the stack and it will load an xml file contents to an internal buffer and allow you to get the first Xml node.