Open 3D Engine CameraFramework Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Camera::ICameraTargetAcquirer Class Referenceabstract

This class is responsible for giving the camera a place to start. An example would be LocalPlayerAcquirer. More...

#include <ICameraTargetAcquirer.h>

Inherits Camera::ICameraSubComponent.

Public Member Functions

 AZ_RTTI (ICameraTargetAcquirer, "{350C8DA8-732B-42F6-8EBD-70F8D5497436}", ICameraSubComponent)
 
virtual bool AcquireTarget (AZ::Transform &outTransformInformation)=0
 Assign the transform of the desired target to outTransformInformation.
 
- Public Member Functions inherited from Camera::ICameraSubComponent
 AZ_RTTI (ICameraSubComponent, "{5AB43B64-941E-493F-870F-DE313E4D11A0}")
 
virtual void Init ()
 
virtual void Activate (AZ::EntityId)=0
 
virtual void Deactivate ()=0
 

Detailed Description

This class is responsible for giving the camera a place to start. An example would be LocalPlayerAcquirer.


The documentation for this class was generated from the following file: