Open 3D Engine Compression Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Compression::CompressionEditorSystemComponent Class Reference

System component for Compression editor. More...

#include <CompressionEditorSystemComponent.h>

Inherits Compression::CompressionSystemComponent.

Public Member Functions

 AZ_COMPONENT_DECL (CompressionEditorSystemComponent)
 
- Public Member Functions inherited from Compression::CompressionSystemComponent
 AZ_COMPONENT_DECL (CompressionSystemComponent)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
- Static Public Member Functions inherited from Compression::CompressionSystemComponent
static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Additional Inherited Members

- Protected Member Functions inherited from Compression::CompressionSystemComponent
void Init () override
 
void Activate () override
 
void Deactivate () override
 

Detailed Description

System component for Compression editor.


The documentation for this class was generated from the following file: