Open 3D Engine DebugDraw Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
DebugDraw::DebugDrawObbElement Class Reference

Public Member Functions

 AZ_CLASS_ALLOCATOR (DebugDrawObbElement, AZ::SystemAllocator)
 
 AZ_TYPE_INFO (DebugDrawObbElement, "{C0B12E93-287A-4170-B1B6-3BF70D1D9433}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::EntityId m_targetEntityId
 
AZ::Obb m_obb
 
float m_duration
 
AZ::ScriptTimePoint m_activateTime
 
AZ::Color m_color
 
AZ::Vector3 m_worldLocation
 
AZ::ComponentId m_owningEditorComponent
 
AZ::Vector3 m_scale
 

The documentation for this class was generated from the following file: