Open 3D Engine DebugDraw Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
DebugDraw::DebugDrawRayElement Class Reference

Public Member Functions

 AZ_CLASS_ALLOCATOR (DebugDrawRayElement, AZ::SystemAllocator)
 
 AZ_TYPE_INFO (DebugDrawRayElement, "{BFA68022-208C-4A25-8A33-CF411164F994}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::EntityId m_startEntityId
 
AZ::EntityId m_endEntityId
 
float m_duration
 
AZ::ScriptTimePoint m_activateTime
 
AZ::Color m_color
 
AZ::Vector3 m_worldLocation
 
AZ::Vector3 m_worldDirection
 
AZ::ComponentId m_owningEditorComponent
 

The documentation for this class was generated from the following file: