#include <PersistentPlugin.h>
Public Member Functions | |
virtual const char * | GetName () const =0 |
virtual void | Reflect (AZ::ReflectContext *reflectContext) |
virtual PluginOptions * | GetOptions () |
virtual void | Update (float timeDeltaInSeconds) |
virtual void | Render (EMotionFX::ActorRenderFlags renderFlags) |
Plugin that will be constructed along with the Animation Editor and survive its full life-cycle. Persistent plugins will not be destructed and re-created along with changing layouts.