Inherited by EMStudio::SaveDirtyActorFilesCallback, EMStudio::SaveDirtyAnimGraphFilesCallback, EMStudio::SaveDirtyMotionFilesCallback, EMStudio::SaveDirtyMotionSetFilesCallback, and EMStudio::SaveDirtyWorkspaceCallback.
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virtual int | SaveDirtyFiles (const AZStd::vector< AZStd::string > &filenamesToSave, const AZStd::vector< ObjectPointer > &objects, MCore::CommandGroup *commandGroup)=0 |
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virtual void | GetDirtyFileNames (AZStd::vector< AZStd::string > *outFileNames, AZStd::vector< ObjectPointer > *outObjects)=0 |
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virtual const char * | GetExtension () const =0 |
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virtual const char * | GetFileType () const =0 |
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virtual uint32 | GetType () const =0 |
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virtual const AZ::Uuid | GetFileRttiType () const =0 |
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virtual uint32 | GetPriority () const =0 |
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virtual bool | GetIsPostProcessed () const =0 |
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The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/Tools/EMotionStudio/EMStudioSDK/Source/SaveChangedFilesManager.h