Button To Add different Colliders.
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#include <JointPropertyWidget.h>
Inherits QPushButton.
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void | OnAddColliderActionTriggered (const QModelIndex &index) |
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void | AddCollider (PhysicsSetup::ColliderConfigType configType, AZ::TypeId colliderType) |
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void | AddToRagdoll () |
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| AddCollidersButton (QWidget *parent=nullptr) |
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AZStd::string | GetNameForColliderType (AZ::TypeId colliderType) const |
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void | OnCreateContextMenu () |
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Button To Add different Colliders.
◆ m_supportedColliderTypes
const AZStd::vector<AZ::TypeId> EMotionFX::AddCollidersButton::m_supportedColliderTypes |
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Initial value:= {
azrtti_typeid<Physics::BoxShapeConfiguration>(),
azrtti_typeid<Physics::CapsuleShapeConfiguration>(),
azrtti_typeid<Physics::SphereShapeConfiguration>()}
The documentation for this class was generated from the following file:
- Gems/EMotionFX/Code/Source/Editor/Plugins/ColliderWidgets/JointPropertyWidget.h