#include <AnimGraphPose.h>
Public Types | |
enum | { FLAG_INUSE = 1 << 0 } |
Public Member Functions | |
AnimGraphPose (const AnimGraphPose &other) | |
void | LinkToActorInstance (const ActorInstance *actorInstance) |
void | InitFromBindPose (const ActorInstance *actorInstance) |
MCORE_INLINE size_t | GetNumNodes () const |
MCORE_INLINE const Pose & | GetPose () const |
MCORE_INLINE Pose & | GetPose () |
MCORE_INLINE void | SetPose (const Pose &pose) |
MCORE_INLINE const ActorInstance * | GetActorInstance () const |
MCORE_INLINE bool | GetIsInUse () const |
MCORE_INLINE void | SetIsInUse (bool inUse) |
AnimGraphPose & | operator= (const AnimGraphPose &other) |
A pose of the character. This includes transformation data.