#include <AnimGraphPose.h>
Public Types | |
| enum | { FLAG_INUSE = 1 << 0 } |
Public Member Functions | |
| AnimGraphPose (const AnimGraphPose &other) | |
| void | LinkToActorInstance (const ActorInstance *actorInstance) |
| void | InitFromBindPose (const ActorInstance *actorInstance) |
| MCORE_INLINE size_t | GetNumNodes () const |
| MCORE_INLINE const Pose & | GetPose () const |
| MCORE_INLINE Pose & | GetPose () |
| MCORE_INLINE void | SetPose (const Pose &pose) |
| MCORE_INLINE const ActorInstance * | GetActorInstance () const |
| MCORE_INLINE bool | GetIsInUse () const |
| MCORE_INLINE void | SetIsInUse (bool inUse) |
| AnimGraphPose & | operator= (const AnimGraphPose &other) |
A pose of the character. This includes transformation data.