Open 3D Engine EMotionFX Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented class members with links to the class documentation for each member:
- o -
OnActorInstanceCreated() :
EMotionFX::Integration::ActorComponentNotifications
OnActorInstanceDestroyed() :
EMotionFX::ActorInstanceNotifications
,
EMotionFX::Integration::ActorComponentNotifications
OnAddCommandToHistory() :
EMStudio::ActionHistoryCallback
,
MCore::CommandManagerCallback
OnAddNewObjectAndAddJoints() :
EMStudio::SimulatedObjectActionManager
OnAnimGraphBoolParameterChanged() :
EMotionFX::Integration::AnimGraphComponentNotifications
OnAnimGraphDesynced() :
EMotionFX::Integration::AnimGraphComponentNotifications
OnAnimGraphFloatParameterChanged() :
EMotionFX::Integration::AnimGraphComponentNotifications
OnAnimGraphInstanceCreated() :
EMotionFX::Integration::AnimGraphComponentNotifications
OnAnimGraphInstanceDestroyed() :
EMotionFX::Integration::AnimGraphComponentNotifications
OnAnimGraphRotationParameterChanged() :
EMotionFX::Integration::AnimGraphComponentNotifications
OnAnimGraphStringParameterChanged() :
EMotionFX::Integration::AnimGraphComponentNotifications
OnAnimGraphSynced() :
EMotionFX::Integration::AnimGraphComponentNotifications
OnAnimGraphVector2ParameterChanged() :
EMotionFX::Integration::AnimGraphComponentNotifications
OnAnimGraphVector3ParameterChanged() :
EMotionFX::Integration::AnimGraphComponentNotifications
OnChangedActiveState() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnChangedPauseState() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnDeleteActor() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
OnDeleteMotion() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
OnDeleteMotionInstance() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnEvent() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnHasLooped() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnHasReachedMaxNumLoops() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnHasReachedMaxPlayTime() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnIsFrozenAtLastFrame() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnMotionEvent() :
EMotionFX::Integration::ActorNotifications
OnMotionExtractionNodeChanged() :
EMotionFX::ActorNotifications
OnMotionLoop() :
EMotionFX::Integration::ActorNotifications
OnParameterActionTriggered() :
EMotionFX::AnimGraphNotifications
OnPlayMotion() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
OnPostExecuteCommand() :
EMStudio::ActionHistoryCallback
,
MCore::CommandManagerCallback
OnPostExecuteCommandGroup() :
EMStudio::ActionHistoryCallback
,
MCore::CommandManagerCallback
OnPreExecuteCommand() :
EMStudio::ActionHistoryCallback
,
MCore::CommandManagerCallback
OnPreExecuteCommandGroup() :
EMStudio::ActionHistoryCallback
,
MCore::CommandManagerCallback
OnQueueMotionInstance() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnRayIntersectionTest() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMStudio::AnimGraphEventHandler
OnReferenceAnimGraphChanged() :
EMotionFX::AnimGraphNotifications
OnRemoveCommand() :
EMStudio::ActionHistoryCallback
,
MCore::CommandManagerCallback
OnSetCurrentCommand() :
EMStudio::ActionHistoryCallback
,
MCore::CommandManagerCallback
OnShowErrorReport() :
MCore::CommandManagerCallback
OnStartBlending() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnStartMotionInstance() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnStateEntered() :
EMotionFX::Integration::ActorNotifications
OnStateEntering() :
EMotionFX::Integration::ActorNotifications
OnStateExited() :
EMotionFX::Integration::ActorNotifications
OnStateExiting() :
EMotionFX::Integration::ActorNotifications
OnStateTransitionEnd() :
EMotionFX::Integration::ActorNotifications
OnStateTransitionStart() :
EMotionFX::Integration::ActorNotifications
OnStop() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnStopBlending() :
EMotionFX::EventHandler
,
EMotionFX::EventManager
,
EMotionFX::MotionInstance
,
EMotionFX::MotionInstanceEventHandler
OnSyncVisualObject() :
EMotionFX::AnimGraphNotifications
OnUnderlyingPropertiesChanged() :
EMotionFX::PhysicsSetupManipulatorRequests
OnVirtualFinalNodeSet() :
EMotionFX::AnimGraphNotifications
Open() :
MCore::DiskFile
,
MCore::MemoryFile
operator AZ::u64() :
EMotionFX::ObjectId
operator!=() :
EMotionFX::ObjectId
operator++() :
MCore::HaltonSequence
operator==() :
EMotionFX::ObjectId
operator[]() :
MCore::HaltonSequence
Optimize() :
EMotionFX::KeyTrackLinearDynamic< ReturnType, StorageType >
OptimizeForServer() :
EMotionFX::Importer::ActorSettings
OptimizeInfluences() :
EMotionFX::SkinningInfoVertexAttributeLayer
OptimizeMemoryUsage() :
EMotionFX::SkinningInfoVertexAttributeLayer
Generated on Wed Apr 23 2025 10:47:59 for Open 3D Engine EMotionFX Gem API Reference by
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