◆ m_actorInstance
The old selected actor on which the motion got started.
◆ m_animGraph
The old anim graph that was playing on the actor instance before playing the motion.
◆ m_animGraphInstance
The old anim graph instance. This pointer won't be valid anymore at undo but is needed for the anim graph model callbacks.
◆ m_motionInstance
The old motion instance to be stopped by the undo process.
The documentation for this struct was generated from the following file:
- Gems/EMotionFX/Code/EMotionFX/CommandSystem/Source/MotionCommands.h