EBus interface used to listen for notifications related to game state management/transitions. More...
#include <GameStateNotificationBus.h>
Inherits AZ::EBusTraits.
Public Member Functions | |
virtual void | OnActiveGameStateChanged (AZStd::shared_ptr< IGameState > oldGameState, AZStd::shared_ptr< IGameState > newGameState) |
EBus interface used to listen for notifications related to game state management/transitions.
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inlinevirtual |
Called when a game state transition occurs
[in] | oldGameState | The old game state we are transitioning from (can be null) |
[in] | newGameState | The new game state we are transitioning into (can be null) |