Open 3D Engine GameState Gem API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented functions with links to the class documentation for each member:
- a -
Activate() :
GameState::GameStateSystemComponent
AddGameStateFactoryOverrideForType() :
GameState::GameStateRequests
AddGameStateFactoryOverrideForTypeId() :
GameState::GameStateRequests
,
GameState::GameStateSystemComponent
- c -
CreateAndPushNewOverridableGameStateOfType() :
GameState::GameStateRequests
CreateNewOverridableGameStateOfType() :
GameState::GameStateRequests
- d -
Deactivate() :
GameState::GameStateSystemComponent
DoesStackContainGameStateOfType() :
GameState::GameStateRequests
DoesStackContainGameStateOfTypeId() :
GameState::GameStateRequests
,
GameState::GameStateSystemComponent
- g -
GetActiveGameState() :
GameState::GameStateRequests
,
GameState::GameStateSystemComponent
GetGameStateFactoryOverrideForType() :
GameState::GameStateRequests
GetGameStateFactoryOverrideForTypeId() :
GameState::GameStateRequests
,
GameState::GameStateSystemComponent
GetIncompatibleServices() :
GameState::GameStateSystemComponent
GetProvidedServices() :
GameState::GameStateSystemComponent
GetTickOrder() :
GameState::GameStateSystemComponent
- i -
IGameState() :
GameState::IGameState
IsActiveGameStateOfType() :
GameState::GameStateRequests
- o -
OnActiveGameStateChanged() :
GameState::GameStateNotifications
OnEnter() :
GameState::IGameState
OnExit() :
GameState::IGameState
OnPopped() :
GameState::IGameState
OnPushed() :
GameState::IGameState
OnTick() :
GameState::GameStateSystemComponent
OnUpdate() :
GameState::IGameState
- p -
PopActiveGameState() :
GameState::GameStateRequests
,
GameState::GameStateSystemComponent
PopActiveGameStateUntilOfType() :
GameState::GameStateRequests
PopAllGameStates() :
GameState::GameStateRequests
,
GameState::GameStateSystemComponent
PushGameState() :
GameState::GameStateRequests
,
GameState::GameStateSystemComponent
- r -
Reflect() :
GameState::GameStateSystemComponent
RemoveGameStateFactoryOverrideForType() :
GameState::GameStateRequests
RemoveGameStateFactoryOverrideForTypeId() :
GameState::GameStateRequests
,
GameState::GameStateSystemComponent
ReplaceActiveGameState() :
GameState::GameStateRequests
,
GameState::GameStateSystemComponent
- u -
UpdateActiveGameState() :
GameState::GameStateRequests
,
GameState::GameStateSystemComponent
- ~ -
~IGameState() :
GameState::IGameState
Generated on Wed Apr 23 2025 10:47:59 for Open 3D Engine GameState Gem API Reference by
1.12.0