Game state that is active while a level is loading. More...
#include <GameStateLevelLoading.h>
Inherits GameState::IGameState, and ISystemEventListener.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (GameStateLevelLoading, AZ::SystemAllocator) | |
AZ_RTTI (GameStateLevelLoading, "{3ABD903B-4E9D-4BFB-A080-4795253F420C}", IGameState) | |
GameStateLevelLoading ()=default | |
Default constructor. | |
~GameStateLevelLoading () override=default | |
Default destructor. | |
Game state that is active while a level is loading.