Game state that is active while displaying the main game menu (or another front-end menu). More...
#include <GameStateMainMenu.h>
Inherits GameState::IGameState, and ISystemEventListener.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (GameStateMainMenu, AZ::SystemAllocator) | |
AZ_RTTI (GameStateMainMenu, "{53EB59EC-77F1-4C8E-AC5F-B2A94F15AF31}", IGameState) | |
GameStateMainMenu ()=default | |
Default constructor. | |
~GameStateMainMenu () override=default | |
Default destructor. | |
Protected Member Functions | |
void | OnPushed () override |
GameState::GameState::OnPushed | |
void | OnPopped () override |
GameState::GameState::OnPopped | |
void | OnEnter () override |
GameState::GameState::OnEnter | |
void | OnExit () override |
GameState::GameState::OnExit | |
void | OnUpdate () override |
GameState::GameState::OnUpdate | |
void | OnSystemEvent (ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override |
ISystemEventListener::OnSystemEvent | |
virtual void | RefreshLevelListDisplay () |
Refresh the list of levels displayed in the main menu. | |
virtual void | LoadGameOptionsFromPersistentStorage () |
Load options from persistent storage, which is done upon first entry into the main menu. | |
virtual void | LoadMainMenuCanvas () |
virtual void | UnloadMainMenuCanvas () |
virtual const char * | GetMainMenuCanvasAssetPath () |
Protected Attributes | |
AZStd::unique_ptr< GameStateLocalUserLobby > | m_localUserLobbySubState |
AZ::EntityId | m_mainMenuCanvasEntityId |
bool | m_shouldRefreshLevelListDisplay = false |
Game state that is active while displaying the main game menu (or another front-end menu).
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inlineprotectedvirtual |
Convenience functions to load and unload the main game menu UI canvas.