Game state that is active while displaying the game's options menu. More...
#include <GameStateOptionsMenu.h>
Inherits GameState::IGameState.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (GameStateOptionsMenu, AZ::SystemAllocator) | |
AZ_RTTI (GameStateOptionsMenu, "{2441BA71-8AD2-47A1-92BB-478ED74ACE63}", IGameState) | |
GameStateOptionsMenu ()=default | |
Default constructor. | |
~GameStateOptionsMenu () override=default | |
Default destructor. | |
Protected Member Functions | |
void | OnPushed () override |
GameState::GameState::OnPushed | |
void | OnPopped () override |
GameState::GameState::OnPopped | |
void | OnEnter () override |
GameState::GameState::OnEnter | |
void | OnExit () override |
GameState::GameState::OnExit | |
virtual void | SaveGameOptionsToPersistentStorage () |
Save game options to persistent storage, which is done upon exiting the options menu. | |
virtual void | LoadOptionsMenuCanvas () |
virtual void | UnloadOptionsMenuCanvas () |
virtual void | RefreshOptionsMenuCanvas () |
virtual void | SetOptionsMenuCanvasDrawOrder () |
virtual const char * | GetOptionsMenuCanvasAssetPath () |
Protected Attributes | |
AZStd::shared_ptr< GameOptions > | m_gameOptions |
The game options object. | |
AZ::EntityId | m_optionsMenuCanvasEntityId |
Id of the UI canvas being displayed. | |
Game state that is active while displaying the game's options menu.
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inlineprotectedvirtual |
Convenience functions to load, unload, and refresh the options menu UI canvas.