Open 3D Engine GradientSignal Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
GradientSignal::GradientSurfaceDataRequests Class Referenceabstract

Inherits AZ::ComponentBus.

Public Member Functions

virtual void SetThresholdMin (float thresholdMin)=0
 
virtual float GetThresholdMin () const =0
 
virtual void SetThresholdMax (float thresholdMax)=0
 
virtual float GetThresholdMax () const =0
 
virtual size_t GetNumTags () const =0
 
virtual AZ::Crc32 GetTag (int tagIndex) const =0
 
virtual void RemoveTag (int tagIndex)=0
 
virtual void AddTag (AZStd::string tag)=0
 
virtual AZ::EntityId GetShapeConstraintEntityId () const =0
 
virtual void SetShapeConstraintEntityId (AZ::EntityId entityId)=0
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single
 

Member Data Documentation

◆ HandlerPolicy

const AZ::EBusHandlerPolicy GradientSignal::GradientSurfaceDataRequests::HandlerPolicy = AZ::EBusHandlerPolicy::Single
static

Overrides the default AZ::EBusTraits handler policy to allow one listener only.


The documentation for this class was generated from the following file: