Separate class just to avoid over-cluttering the scene. More...
#include <SceneComponent.h>
Inherits GraphCanvas::SceneHelper, and SceneMimeDelegateHandlerRequestBus::Handler.
Public Member Functions | |
| AZ_CLASS_ALLOCATOR (MimeDelegateSceneHelper, AZ::SystemAllocator) | |
| void | Activate () |
| void | Deactivate () |
| void | SetMimeType (const char *mimeType) |
| const QString & | GetMimeType () const |
| bool | HasMimeType () const |
| bool | IsInterestedInMimeData (const AZ::EntityId &sceneId, const QMimeData *dragEnterEvent) override |
| void | HandleMove (const AZ::EntityId &sceneId, const QPointF &dropPoint, const QMimeData *mimeData) override |
| void | HandleDrop (const AZ::EntityId &sceneId, const QPointF &dropPoint, const QMimeData *mimeData) override |
| void | HandleLeave (const AZ::EntityId &sceneId, const QMimeData *mimeData) override |
| void | SignalNodeCreated (const NodeId &nodeId) |
Public Member Functions inherited from GraphCanvas::SceneHelper | |
| AZ_CLASS_ALLOCATOR (SceneHelper, AZ::SystemAllocator) | |
| void | SetSceneId (const AZ::EntityId &sceneId) |
| const AZ::EntityId & | GetSceneId () const |
| void | SetEditorId (const EditorId &editorId) |
| const EditorId & | GetEditorId () const |
Additional Inherited Members | |
Protected Member Functions inherited from GraphCanvas::SceneHelper | |
| virtual void | OnEditorIdSet () |
Separate class just to avoid over-cluttering the scene.