Inherits AZ::EBusTraits.
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virtual void | SetTooltip (const AZStd::string &)=0 |
| Set the tooltip for the node, which will display when the mouse is over the node but not a child item.
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virtual const AZStd::string | GetTooltip () const =0 |
| Get the tooltip that is currently set for the node.
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virtual void | SetShowInOutliner (bool showInOutliner)=0 |
| Sets whether or not the given node will display in the outliner.
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virtual bool | ShowInOutliner () const =0 |
| Get whether to show this node in the outliner or not.
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virtual void | AddSlot (const AZ::EntityId &)=0 |
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virtual void | RemoveSlot (const AZ::EntityId &)=0 |
| Remove a slot from the node.
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virtual AZStd::vector< AZ::EntityId > | GetSlotIds () const =0 |
| Obtain a collection of the entity IDs of the slots owned by a node.
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virtual AZStd::vector< SlotId > | GetVisibleSlotIds () const =0 |
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virtual AZStd::vector< SlotId > | FindVisibleSlotIdsByType (const ConnectionType &connectionType, const SlotType &slotType) const =0 |
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virtual bool | HasConnections () const =0 |
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virtual AZStd::any * | GetUserData ()=0 |
| Get user data from this node.
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virtual bool | IsWrapped () const =0 |
| Returns whether or not the Node is currently wrapped.
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virtual void | SetWrappingNode (const AZ::EntityId &wrappingNode)=0 |
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virtual AZ::EntityId | GetWrappingNode () const =0 |
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virtual void | SignalBatchedConnectionManipulationBegin ()=0 |
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virtual void | SignalBatchedConnectionManipulationEnd ()=0 |
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virtual void | SignalConnectionMoveBegin (const ConnectionId &connectionId)=0 |
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virtual RootGraphicsItemEnabledState | UpdateEnabledState ()=0 |
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virtual bool | HasHideableSlots () const =0 |
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virtual bool | IsHidingUnusedSlots () const =0 |
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virtual void | ShowAllSlots ()=0 |
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virtual void | HideUnusedSlots ()=0 |
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virtual void | SignalNodeAboutToBeDeleted ()=0 |
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NodeRequests Requests that get or set the properties of a node.