Open 3D Engine GraphModel Gem API Reference 24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
GraphModelIntegration::GraphModelSerialization Struct Reference

Public Types

using SerializedSlotMapping = AZStd::unordered_map<GraphModel::SlotId, GraphCanvas::SlotId>
 
using SerializedNodeBuffer = AZStd::vector<AZ::u8>
 
using SerializedNodeWrappingMap = AZStd::unordered_map<GraphCanvas::NodeId, AZStd::pair<GraphCanvas::NodeId, AZ::u32>>
 Mapping of serialized nodeIds to their wrapper (parent) nodeId and layout order so they can be restored after deserialization.
 

Public Member Functions

 AZ_TYPE_INFO (GraphModelSerialization, "{0D4D420B-5D9E-429C-A567-DF8596439F5F}")
 

Public Attributes

AZStd::unordered_map< GraphCanvas::NodeId, SerializedNodeBuffer > m_serializedNodes
 Keep track of any nodes and their slots that have been serialized.
 
AZStd::unordered_map< GraphCanvas::NodeId, SerializedSlotMapping > m_serializedSlotMappings
 
SerializedNodeWrappingMap m_serializedNodeWrappings
 

The documentation for this struct was generated from the following file: