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| ImDrawList (const ImDrawListSharedData *shared_data) |
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IMGUI_API void | PushClipRect (ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect=false) |
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IMGUI_API void | PushClipRectFullScreen () |
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IMGUI_API void | PopClipRect () |
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IMGUI_API void | PushTextureID (ImTextureID texture_id) |
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IMGUI_API void | PopTextureID () |
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ImVec2 | GetClipRectMin () const |
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ImVec2 | GetClipRectMax () const |
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IMGUI_API void | AddLine (const ImVec2 &p1, const ImVec2 &p2, ImU32 col, float thickness=1.0f) |
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IMGUI_API void | AddRect (const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col, float rounding=0.0f, ImDrawFlags flags=0, float thickness=1.0f) |
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IMGUI_API void | AddRectFilled (const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col, float rounding=0.0f, ImDrawFlags flags=0) |
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IMGUI_API void | AddRectFilledMultiColor (const ImVec2 &p_min, const ImVec2 &p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left) |
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IMGUI_API void | AddQuad (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col, float thickness=1.0f) |
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IMGUI_API void | AddQuadFilled (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col) |
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IMGUI_API void | AddTriangle (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col, float thickness=1.0f) |
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IMGUI_API void | AddTriangleFilled (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col) |
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IMGUI_API void | AddCircle (const ImVec2 ¢er, float radius, ImU32 col, int num_segments=0, float thickness=1.0f) |
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IMGUI_API void | AddCircleFilled (const ImVec2 ¢er, float radius, ImU32 col, int num_segments=0) |
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IMGUI_API void | AddNgon (const ImVec2 ¢er, float radius, ImU32 col, int num_segments, float thickness=1.0f) |
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IMGUI_API void | AddNgonFilled (const ImVec2 ¢er, float radius, ImU32 col, int num_segments) |
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IMGUI_API void | AddText (const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL) |
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IMGUI_API void | AddText (const ImFont *font, float font_size, const ImVec2 &pos, ImU32 col, const char *text_begin, const char *text_end=NULL, float wrap_width=0.0f, const ImVec4 *cpu_fine_clip_rect=NULL) |
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IMGUI_API void | AddPolyline (const ImVec2 *points, int num_points, ImU32 col, ImDrawFlags flags, float thickness) |
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IMGUI_API void | AddConvexPolyFilled (const ImVec2 *points, int num_points, ImU32 col) |
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IMGUI_API void | AddBezierCubic (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col, float thickness, int num_segments=0) |
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IMGUI_API void | AddBezierQuadratic (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, ImU32 col, float thickness, int num_segments=0) |
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IMGUI_API void | AddImage (ImTextureID user_texture_id, const ImVec2 &p_min, const ImVec2 &p_max, const ImVec2 &uv_min=ImVec2(0, 0), const ImVec2 &uv_max=ImVec2(1, 1), ImU32 col=IM_COL32_WHITE) |
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IMGUI_API void | AddImageQuad (ImTextureID user_texture_id, const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, const ImVec2 &uv1=ImVec2(0, 0), const ImVec2 &uv2=ImVec2(1, 0), const ImVec2 &uv3=ImVec2(1, 1), const ImVec2 &uv4=ImVec2(0, 1), ImU32 col=IM_COL32_WHITE) |
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IMGUI_API void | AddImageRounded (ImTextureID user_texture_id, const ImVec2 &p_min, const ImVec2 &p_max, const ImVec2 &uv_min, const ImVec2 &uv_max, ImU32 col, float rounding, ImDrawFlags flags=0) |
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void | PathClear () |
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void | PathLineTo (const ImVec2 &pos) |
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void | PathLineToMergeDuplicate (const ImVec2 &pos) |
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void | PathFillConvex (ImU32 col) |
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void | PathStroke (ImU32 col, ImDrawFlags flags=0, float thickness=1.0f) |
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IMGUI_API void | PathArcTo (const ImVec2 ¢er, float radius, float a_min, float a_max, int num_segments=0) |
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IMGUI_API void | PathArcToFast (const ImVec2 ¢er, float radius, int a_min_of_12, int a_max_of_12) |
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IMGUI_API void | PathBezierCubicCurveTo (const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, int num_segments=0) |
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IMGUI_API void | PathBezierQuadraticCurveTo (const ImVec2 &p2, const ImVec2 &p3, int num_segments=0) |
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IMGUI_API void | PathRect (const ImVec2 &rect_min, const ImVec2 &rect_max, float rounding=0.0f, ImDrawFlags flags=0) |
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IMGUI_API void | AddCallback (ImDrawCallback callback, void *callback_data) |
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IMGUI_API void | AddDrawCmd () |
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IMGUI_API ImDrawList * | CloneOutput () const |
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void | ChannelsSplit (int count) |
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void | ChannelsMerge () |
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void | ChannelsSetCurrent (int n) |
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IMGUI_API void | PrimReserve (int idx_count, int vtx_count) |
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IMGUI_API void | PrimUnreserve (int idx_count, int vtx_count) |
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IMGUI_API void | PrimRect (const ImVec2 &a, const ImVec2 &b, ImU32 col) |
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IMGUI_API void | PrimRectUV (const ImVec2 &a, const ImVec2 &b, const ImVec2 &uv_a, const ImVec2 &uv_b, ImU32 col) |
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IMGUI_API void | PrimQuadUV (const ImVec2 &a, const ImVec2 &b, const ImVec2 &c, const ImVec2 &d, const ImVec2 &uv_a, const ImVec2 &uv_b, const ImVec2 &uv_c, const ImVec2 &uv_d, ImU32 col) |
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void | PrimWriteVtx (const ImVec2 &pos, const ImVec2 &uv, ImU32 col) |
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void | PrimWriteIdx (ImDrawIdx idx) |
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void | PrimVtx (const ImVec2 &pos, const ImVec2 &uv, ImU32 col) |
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void | AddBezierCurve (const ImVec2 &p1, const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, ImU32 col, float thickness, int num_segments=0) |
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void | PathBezierCurveTo (const ImVec2 &p2, const ImVec2 &p3, const ImVec2 &p4, int num_segments=0) |
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IMGUI_API void | _ResetForNewFrame () |
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IMGUI_API void | _ClearFreeMemory () |
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IMGUI_API void | _PopUnusedDrawCmd () |
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IMGUI_API void | _OnChangedClipRect () |
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IMGUI_API void | _OnChangedTextureID () |
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IMGUI_API void | _OnChangedVtxOffset () |
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IMGUI_API int | _CalcCircleAutoSegmentCount (float radius) const |
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IMGUI_API void | _PathArcToFastEx (const ImVec2 ¢er, float radius, int a_min_sample, int a_max_sample, int a_step) |
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IMGUI_API void | _PathArcToN (const ImVec2 ¢er, float radius, float a_min, float a_max, int num_segments) |
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